![]() True to MicroProse’s heritage, Carrier Command 2 is all about meaningful decisions. A game for speedrunners to mock with.Carrier Command 2 is Strategy, Planning and Teamwork on a scale that is both engaging and manageable. You know, there are games with good atmosphere, gameplay mechanics are plenty, but the twist is, those games have one thing in common, f*cky ending. Thanks for a good game with sh*tty ending. I can only hope that ending can be postponed, glorified, beautified(?), shizzle dazzled, or something. In all honesty, I really enjoyed every second of the game, it is on my favourite games to play when you need some fresh air and salty waters list. Maybe if the enemy carrier was a submersible and until you capture all the islands, it wouldn’t show itself, maybe then i would’ve spend almost over 200-300 hours, ( with the island count being near 50, or maybe more, that is the approximate gameplay hours to capture them all in my opinion and gameplay style) and eventually disappointed from a game being awesome in a lot of aspects but has a sh*tty ending. I don’t know if i can get anything out of this game anymore. I enjoyed and still was enjoying the game till I encountered the enemy capital ship. ![]() More experiments on that laterĪlmost forgot, if you remember the “Self-Destruction prosedures”, you can still destroy the enemy carrier while on-board.īut seems llike scopes are unusable, going to try the drone command as well, but i don’t expect a different outcome. Long story short, I decided to crash it to a shore, where it can’t capture any more islands. I poked around a bit, and turns out, I can command this carrier too! At first glance, i did not notice any pressable buttons.īut actually, every button was where it was supposed to be. To my surprise, every room i got in was empty and dark. It was too colorful to be a world destroying kind, headed upstairs to look for the people who were brutal enough to do such things. Maybe it was not designed to fire at anything, except my planes that attack it. I had saved at the moment i was launching everything, so i disabled the lifts, because it was destroying every flying object in a second. There was no interactables on the charred carrier, so i tried to get in without destroying it. ![]() I tried entering the enemy carrier, it was pitch black on exterior walls, so i only could hop from deck to deck jumping. I returned to the combat and shot the enemy with everything i got.Ĭutscene enters and I was wondering what to do next. ![]() MAYBE THATS THE REASON IT SENT ME TO DESKTOP! Maybe after i sent one Albatros into air, I shouldn’t have loaded one to the unoccupied slot. I told her by screaming into her face, “EEEVERYONEEEE!”. She stupidly asked, “What do you mean everyone?” Then I told my Carrier to bring me everyone. I did a “Quick” quicksave in-case of a major f*ckup on my, or the “not so trust worthy” AI’s end occurs, but mostly AI’s end. It was the enemy carrier, after its 15th island captured it was heading to an island nearby my Then realised that i can control them remotely, so i checked them manually, one by one. This guide will walk you through a quick journey in my playthroughĪfter the 11th island captured, while i was on my way to capture the 12th, i noticed some turrets on my far eastern island was blinking.
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